00 Introduction
01 Welcome02 Using the exercise files
03 What is Flash Professional CS5
01 Getting to Know Flash
01 Understanding Flash file types02 Becoming familiar with the Flash environment
03 Creating and setting document properties for an FLA file
04 Working with panels
05 Working with the toolbar
06 Using the Zoom and Hand tools
07 Understanding workspaces
08 Understanding bitmap and vector graphics
02 Drawing Basic Shapes
01 Understanding Merge Drawing and Object Drawing02 Drawing lines using the Line tool
03 Using the Oval tool
04 Using the Rectangle tool
05 Using the Oval and Rectangle Primitive tools
06 Using the Polystar tool
07 Using the Deco tool
03 Moving Beyond Basic Shapes
01 Selecting lines and fills02 Modifying lines and fills
03 Using the Pen tool
04 Using the Brush tool
05 Optimizing shapes for enhanced performance
06 Using the Eraser tool
07 Working with groups
08 Using the Eyedropper tool
09 Changing fill and stroke colors with the Paint Bucket and Ink Bottle tools
10 Using the Color panel
11 Using the Color Swatches panel
12 Creating gradients
13 Using the Gradient Transform tool
14 Using the Free Transform tool
15 Aligning objects with the Align panel
16 Using the 3D tools
17 Using rulers and guides
04 Working with Layers and the Timeline
01 Organizing a file into layers using Distribute to Layers02 Organizing layers and editing layer properties
03 Using the Paste in Place command to organize layers
04 Showing, hiding and locking layers
05 Creating masks and masked content
06 Creating guide layers
07 Viewing layers as outlines and changing layer outline colors
05 Working with External Images and the Library Panel
01 Understanding the library02 Importing bitmap graphics
03 Updating the library with changed graphics
04 Adjusting bitmap compression in the Bitmap Properties window
05 Using the Lasso tool with bitmap images
06 Using bitmap fills
07 Vectorizing bitmap graphics using the Trace Bitmap tool
06 Working with Text and Fonts
01 Understanding the Text Layout Framework02 Using the Text tool for TLF text
03 Working with fixed and variable width text fields
04 Connecting text through multiple text fields
05 Working with Asian and right-to-left fonts
06 Embedding fonts
07 Using device fonts
08 Using the Break Apart command to convert text to fills
09 Using classic text
07 Using Graphic Symbols
01 Understanding symbols02 Creating graphic symbols
03 Navigating through multiple timelines
04 Editing graphic symbols through the library
05 Understanding the Editing in Place mode
06 Differentiating symbols from instances
07 Applying color changes and transformations to instances of symbols
08 Swapping and duplicating symbols
09 Nesting symbols
08 Creating Frame-by-Frame Animations
01 Getting to know the timeline02 Understanding frames, keyframes and blank keyframes
03 Creating frames, keyframes and blank keyframes
04 Selecting and removing frames
05 Creating a simple animation
06 Previewing an animation using Test Movie
07 Using onion skin
08 Using onion skin outlines
09 Copying and pasting frames
10 Editing multiple frames
11 Nesting an animation in a graphic symbol and controlling its starting frame
09 Creating Shape Tweens
01 Understanding shape tweens02 Creating and removing a shape tween
03 Using Shape Hints
04 Troubleshooting shape tweens
10 Working with Motion Tweens and the Motion Editor
01 Understanding motion tweens02 Creating and removing a motion tween
03 Working with Property keyframes in the timeline
04 Using motion tweens for parallax scrolling
05 Selecting, moving and copying motion tweens
06 Editing a motion path
07 Adding rotation to an animation
08 Animating color and alpha changes with a motion tween
09 Animating text, bitmaps and other objects
10 Animating 3D objects
11 Converting a motion tween to a frame-by-frame animation
11 Fine-Tuning Motion Tweens
01 Understanding the Motion Editor02 Using the Motion Editor to modify a motion tween
03 Adding and removing property keyframes with the Motion Editor
04 Adding easing in the Properties panel
05 Adding easing in the Motion Editor
06 Modifying custom easing curves in the Motion Editor
07 Extending and shortening animations
08 Using the Motion Presets panel to save and apply animations
09 Reversing an animation
10 Creating nested animations
12 Adding Inverse Kinematics with the Bone Tool
01 Understanding Inverse Kinematics02 Using the Bone tool
03 Adjusting bone properties in the Properties panel
04 Creating IK animations
05 Staggering IK animations using graphic symbols
06 Creating runtime IK interactivity
07 Adding spring to IK animations
08 Converting an IK animation to a frame-by-frame animation
13 Creating Classic Tweens
01 Understanding classic tweens02 Creating a classic tween
03 Troubleshooting classic tweens
04 Adjusting easing in a classic tween
05 Editing easing curves in a classic tween
06 Using classic tweens for character animation
14 Working with Button Symbols
01 Understanding button symbols02 Converting a graphic symbol to a movie clip
03 Adding layers to button symbols
04 Creating invisible buttons
15 Working with Movie Clips
01 Understanding and creating movie clips02 Converting a graphic symbol to a movie clip
03 Creating seamlessly looping animations with movie clips
04 Using movie clips to create animated buttons
16 Working with Filters and Blend Modes
01 Understanding blend modes02 Applying blend modes to objects
03 Understanding filters
04 Applying filters to objects
17 Working with Audio
01 Understanding audio in Flash02 Importing and adding audio to an animation
03 Compressing audio with the library
04 Controlling sound effects through the Properties panel
05 Syncing sound to an animation
06 Adding sound to a button
18 Working with Video
01 Understanding video in Flash02 Using the Adobe Media Encoder to encode video
03 Importing video
04 Using the FLV playback component
05 Working with cue points
19 Adding Interactivity with ActionScript
01 Understanding ActionScript 3.002 Working with the Actions panel
03 Understanding code snippets
04 Using code snippets to stop a timeline
05 Using code snippets to navigate a timeline
06 Using code snippets to create a hyperlink
07 Using code snippets to control video
08 Using code snippets to stop sounds from playing
09 Using Flash templates for pre-built interactivity
10 Using behaviors with ActionScript 2.0
20 Integrating with Other Applications
01 Integrating with Photoshop02 Integrating with Illustrator
03 Integrating with Flash Builder
04 Integrating with Flash Catalyst
05 Integrating with Dreamweaver
21 Publishing Flash Content
01 Understanding publishing in Flash02 Controlling HTML settings in the Publish Settings window
03 Adjusting SWF publish settings
04 Publishing for search engine optimization with SWFObject
05 Publishing and exporting image files
06 Publishing and exporting video files
22 Creating a Slideshow Project
01 Viewing the finished slideshow02 Importing photos into Flash
03 Animating slideshow images
04 Modifying animations with the Motion Editor
05 Saving and reusing animations
06 Finishing the animation
07 Adding sound
08 Adding button interactivity
09 Adjusting image and sound compression
10 Publishing the application
23 Creating Desktop Applications Using Adobe AIR
01 Understanding Adobe AIR02 Viewing a simple AIR application
03 Publishing an AIR application
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